Hi. Very nice game, perfect to carry around when traveling light. What do you mean when you say, about overcoming complications, "roll a single die + attribute according to your description. If the result is lower than your attribute, you overcome it"? Do I add the value of the attribute to the die roll? How can I roll below the attribute if I add the value to the roll?
Hey Vagrantarch, Thank you so much for the feedback. I see that there's a mistake in the description of the overcoming complications, it should be "roll a single die and choose the attribute that better fits your description. If the result is lower than your attribute, you overcome it." Later I'll update a new version with that fixed.
I also add that it's in our mind to flesh out this game, make it more tidy and beautiful to look at. That was a very fast a simple craft to the #YourMoveJam.
If you have any feedback you would like to add, please don't hesitate to contact us again.
Thank you for your answer! I look forward to seeing Dig! go bigger. It would be nice to have a wider choice of encounters and complications and perhaps a way to acquire further bonus equipment to differentiate your dwarf from the others (it could be via loot, or a 'gem shop'?).
In case you would like further feedback or help with play testing please let me know. Best of luck!
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Hi. Very nice game, perfect to carry around when traveling light.
What do you mean when you say, about overcoming complications, "roll a single die + attribute according to your description. If the result is lower than your attribute, you overcome it"?
Do I add the value of the attribute to the die roll? How can I roll below the attribute if I add the value to the roll?
Thank you!
Hey Vagrantarch,
Thank you so much for the feedback.
I see that there's a mistake in the description of the overcoming complications, it should be "roll a single die and choose the attribute that better fits your description. If the result is lower than your attribute, you overcome it." Later I'll update a new version with that fixed.
I also add that it's in our mind to flesh out this game, make it more tidy and beautiful to look at. That was a very fast a simple craft to the #YourMoveJam.
If you have any feedback you would like to add, please don't hesitate to contact us again.
Cheers from Portugal [[]]
André
Thank you for your answer!
I look forward to seeing Dig! go bigger.
It would be nice to have a wider choice of encounters and complications and perhaps a way to acquire further bonus equipment to differentiate your dwarf from the others (it could be via loot, or a 'gem shop'?).
In case you would like further feedback or help with play testing please let me know.
Best of luck!