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A #YourMoveJam roleplaying game about dwarven miners digging their way to find the ancestral treasure.

"A long time ago there was a dwarven kingdom with the richest treasure in the world. Such kingdom was lost. It is said that it’s inside the Mountain Star. Miners travel and explore it in search of the ancestral treasure. But they never come back."

This is a game designed by André Tavares for #YourMoveJam hosted by the incredible @transistence, Meguey & Vincent Baker where the idea was to create a game where the only mechanic is one, single move as loosely defined by Apocalypse World and other Powered by the Apocalypse (PbtA games. You don’t know what a move is? Then check the game jam page over at Itch.io and come back. 

StatusIn development
CategoryPhysical game
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorMaré Baixa
GenreRole Playing
TagsDark, dwarf, Exploration, Fantasy, Minimalist, Mystery, PbtA, rpgpten, yourmovejam


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Click download now to get access to the following files:

Dig!.pdf 1,017 kB


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Really like the bringing out of the dwarven ancestral treasure theme! Makes me want to play Deep Rock Galactic while blasting Diggy Diggy Hole.

Hi. Very nice game, perfect to carry around when traveling light.
What do you mean when you say, about overcoming complications, "roll a single die + attribute according to your description. If the result is lower than your attribute, you overcome it"?
Do I add the value of the attribute to the die roll? How can I roll below the attribute if I add the value to the roll?

Thank you!

Hey Vagrantarch,
Thank you so much for the feedback. 
I see that there's a mistake in the description of the overcoming complications, it should be "roll a single die and choose the attribute that better fits your description. If the result is lower than your attribute, you overcome it." Later I'll update a new version with that fixed.

I also add that it's in our mind to flesh out this game, make it more tidy and beautiful to look at. That was a very fast a simple craft to the #YourMoveJam.

If you have any feedback you would like to add, please don't hesitate to contact us again. 

Cheers from Portugal [[]]

Thank you for your answer!
I look forward to seeing Dig! go bigger.
It would be nice to have a wider choice of encounters and complications and perhaps a way to acquire further bonus equipment to differentiate your dwarf from the others (it could be via loot, or a 'gem shop'?).

In case you would like further feedback or help with play testing please let me know.
Best of luck!